﻿using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;

namespace TRPGDAS.Model.Equipment
{
    /// <summary>
    /// 装备品质
    /// </summary>
    public enum EquipmentType
    {
        [Display(Name = "黑色品质")]
        Normal = 0,
        [Display(Name = "绿色品质")]
        Fine = 1,
        [Display(Name = "蓝色品质")]
        Excellent = 2,
        [Display(Name = "紫色品质")]
        Epical = 3,
        [Display(Name = "红色品质")]
        Legendary = 4,
        [Display(Name = "橙色品质")]
        Immortal = 5
    }
}
